janemcgonigal

Reality is broken!

In the book on July 25, 2013 at 1:27 am

Get your copy of the New York Times bestselling book Reality is Broken: Why Games Make Us Better and How They Can Change the World now.

If you’d like a signed, personalized copy as a gift or for yourself, click here!


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“As addictive as Tetris, McGonigal’s penetrating, entertaining look into gaming culture is a vibrant mix of technology, psychology, and sociology, told with the vision of a futurist and the deft touch of a storyteller…. McGonigal makes an inspiring case for the way games can both enhance our personal happiness and help society.” — Publishers Weekly, starred review

Get to know me better ^_^

Here are a few of the favorite interviews I’ve done of all-time.

“I’m a Runner!” For Runner’s World magazine (April 2012)

“Super Girl” for Elle Magazine (June 2011)

“Gaming as a Spiritual Practice” for the Buddhist Geeks podcast (January 2011)

The Coolest Science Geek We Know for Refinery 29 (August 2013)

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INVITE ME TO GIVE A KEYNOTE OR SPEAK AT YOUR ORGANIZATION!

I work with the Leigh Bureau, for the fastest response, you can contact them directly.

Watch videos

In videos on July 21, 2013 at 7:46 pm

“The game that can add 10 years to your life”

In my 2012 TED Global talk, I explain how games can boost our resilience, help us experience post-traumatic growth, and even give us 10 extra years of life.

“Gaming can make a better world”

The best hope we have for surviving the next century on this planet? Games. In this 20-minute TED talk, I explain why we need to achieve 21 billion hours of online gaming a week by the year 2020. That’ll be just an hour a day, every day, for half of the people on Earth…

On the Colbert Report

In which I attempt to convince Stephen Colbert that playing games is the single most productive way to spend our time.

“Blissful Productivity”

Throw out your to-do lists. This 45-minute School of Life sermon proposes a radically gameful way to get the most out of each day.

“Gamers tackle the world’s most urgent challenges”

7 minutes live on CNN news! This was a major epic win for me — and for the EVOKE game, which officially became the first alternate reality game in the genre’s ten-year history to make it on to live national news.

“How to unleash 10 positive emotions in 60 seconds of play”

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I was pleasantly surprised when TED decided to share this secret mini-game of Massively Multiplayer Thumb-Wrestling that I ran at TED Global 2013. Now you can learn how to give a hands-on demonstration of the top 10 positive emotions of gameplay.

Watch more videos.

Achievements: Unlocked

In achievement: unlocked on July 23, 2010 at 9:14 pm

My #1 goal in life is to see a game designer nominated for a Nobel Peace Prize. I’ve forecast that this will happen by the year 2023. Of course, it’s not enough to just forecast the future — I’m also actively working to make it a reality. (And you can too — join Gameful, the Secret HQ for Worldchanging Game Developers.) My best effort so far? SuperBetter, a game that has helped nearly half a million players so far tackle real-life health challenges like depression, anxiety, chronic pain and traumatic brain injury. (See the successful results of University of Pennsyvlania’s randomized controlled trial of SuperBetter for depression, and learn more about our NIH-funded clinical trial of SuperBetter for rehabiliation.)

In the meanwhile, on the way to that epic win, there are plenty of other achievements to be earned. Here are a few I’ve unlocked so far:

New York Times Bestselling Author of Reality is Broken

Young Global Leader & Davos Speaker World Economic Forum 

“Top 100 Creative People in Business” Fast Company

“10 Most Powerful Women to Watch” Forbes

“20 Most Inspiring Women in the World” Oprah Winfrey for O Magazine

“10 Breakthrough Ideas in Science” New York Times 

“10 Best Keynote Speakers in the World” Fora TV

“2013’s Entrepreneurial Women to Watch” Entrepreneur Magazine

Top Ten Innovators to Watch” Business Week

“The Most Important 50 Game Developers” Game Developer Magazine

“The Ambassador Award” Women in Gaming for service to the Game Industry

“20 Most Important Women in Videogaming” Gamasutra

“Top 35 innovators changing the world through technology” MIT Technology Review

“Top 20 Breakthrough Ideas of the Year” Harvard Business Review

“Entertainment Breakthrough of the Year” World Technology Forum in association with CNN, Time and Fortune Magazine

#1 Social Impact Game of the Year Games for Change 

Most Important Futures Work of the Year Association of Professional Futurists

#1 Bright Idea of the Year BrandWeek

Activism Award from SXSW Interactive

Innovation Award from the International Game Developers Association

The Gaming Award from the International Academy of Digital Arts and Sciences

Year in Review honors from The New York Times

And two unusual honors that I’m particularly proud of…

#1 Spot on the Annual List of Top Ten Sexy Geeks from Violet Blue (this is the geek equivalent of making People magazine’s most beautiful people issue, or Barbara Walter’s most intriguing people of the year!)

Ranked #16 All-Time Most Engaging TED talk out of 835 all-time TED talks (as of 2010) .. and that’s one ahead of Bill Gates, who’s ranked at #17 :)

(Want my full bio?…)

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