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There is No Escape: Designing Videogames for Maximum Real-Life Impact

In Uncategorized on March 27, 2013 at 1:11 pm

houdini in chains

If you caught my talk “There Is No Escape” at the 2013 Game Developers Conference (or watched the commentary on Twitter!), you know that I’m passionate about understanding the real-life impact that videogames have on our minds, our bodies, our ambitions, and our relationships.

Here are some resources to help you design games for maximum POSITIVE real-life impact.

Download a PDF of the slides! Jane McGonigal GDC 2013 There is no escape

(Wanna know even more? Check out my previous round-up of science must-reads for game designers at showmethescience.com. You can directly access 100+ peer-reviewed papers there on the science of positive emotion, building self-efficacy, strengthening relationships and more.)

Summary of the talk:

Do you think of games as “escapist” entertainment? Do you believe that the games you develop have little to no impact on your players’ real lives? If so, it’s time to wake up: There is no escape from reality, not even for gamers. Hundreds of scientific studies from the fields of psychology, neuroscience, family studies, and medicine document the myriad ways that games make a real and lasting impact on our brains and our bodies. Games change how we feel, think, act, and relate to each other even during the hours we’re not gaming. Most game impacts are positive, some can be negative, and the design of the game — more so than the content of the game — is what makes the difference. Whether you know it or not, you are already changing your players’ real lives. So get smarter about it. Accept that there is no escape — not from our brains, not from our bodies, and not from our relationships — and embrace the opportunity to design for maximum, positive real-life impact.

THE BIG IDEA

P.S. You’ve read my book already, right? Reality is Broken: Why Games Make Us Better and How They Can Change the World

ESCAPISM

The research:

The two modes of escape: Read the whole Self-expansion vs. Self-suppression thesis in PDF

Gamers Experience Greater Levels of Life Satisfaction and Happinessif they’re not trying to escape!

On Escaping the Self (an article) and and Escaping the Self (the full book) by Roy Baumeister (the same guy who did the famous two-marshmallow experiment!), this is the psychological model that associates escapism with suicide, anxiety, addiction, and more

Impact of positive emotions on success in life: “The Benefits of Frequent Positive Affect: Does Happiness Lead to Success?” and “The broaden-and-build theory of Positive Emotion

Impact of positive emotions on health: Psychological Resilience and Positive Emotion and “Does Positive Affect Influence Health?”

Impact of social connection on health: “Social Relationships and Health: A Flashpoint for Health Policy

Calm or Chaos: Controlling the Stress Response

Fight or flight vs. Calm and Connect (the article is about the science of love, but keep reading — it gets to the relevant info from my talk halfway through!)

Snow World game helps burn victims in the most severe pain more than morphine

Plus some fun stuff:

Is Escapism actually the highest form of art? A theory of escapist art from io9

Urban Dictionary on escapism

Great quotations about escapism

DO NO HARM

(how to avoid designing games with negative real-life impact)

Kotaku does the best round-up anywhere of meta-analyses of 25 year of research on the question: Do videogames make you more aggressive?

Daniel Cook explains the testosterone science of co-op vs. competitive game design so you can improve your players’ real-life relationships

Sitting disease by the numbers

Sitting is the new smoking

Great ideas for disrupting all of this horrible sitting at Juststand.org

GO GET IT

(how to make games with positive real-life impact!)

Watch Grandpa gamer play Call of Duty for the first time (okay, not a scientific resources, but still: AWESOME)

Daphne Bavelier explains cognitive enhancements from fast-paced action games in her Your Brain On Games TED talk (or read a summary of it in The neuroscience of how action games boost cognitive abilities)

Videogames lead to positive youth development (or read an excellent summary of it in New Research Emphasizes Gaming’s Contribution to Positive Youth Development)

Violent Gaming Leads to Cooperation, Not Aggression” (summary) and full research paper (academic log-in required);“Effect of Playing Violent Video Games Cooperatively on Subsequent Cooperative Behavior”

Stanford researchers document how virtual superpowers lead to real-life helping behavior

Other related Stanford research on avatars and how they impact our real-life behavior: “Doppelgangers: A New Form of Self”; “The Use of Doppelgangers to Promote Health Behavior Change”;  “The Proteus Effect: Implications of Transformed Digital Self-Representation on Online and Offline Behavior”; “The Proteus Effect: Self-Transformations in Virtual Reality”

Seniors and gaming: Seniors who play videogames report higher sense of well-beingVideo Games Requiring Physical Activity Alleviate Depression in Older Adults; Videogames May Help the Elderly Psychologically

Fast-paced action games boost reading in kids with dyslexia

Videogames increase social skills in autistic youth

Research from Michigan State University: “The ‘S’ in Social Network Games: Initiating, Maintaining, and Enhancing Relationships.”

Research from Brigham Young University’s School of Family Life: “Game On: Associations Between Co-Playing Video Games and Adolescent Behavioral and Family Outcomes.”

Clinical trials and randomized controlled study from East Carolina University’s Psychophysiology Lab and Biofeedback Clinic“EEG, HRV, and Psychological Correlates while Playing Casual Video Games”“The Effectiveness of Casual Video Games in  Improving Mood and Decreasing Stress”; A Randomized Controlled Study of the Efficacy of Casual Video Games to Treat Anxiety

On videogames, dopamine, and the neurological circuitry of the work ethic: “Brain Changes in Videogamers”; “A Neurologist Makes the Case for Videogames”;  “The Neural Basis of Videogaming”; “Dopamine Levels May Determine Work Ethic

Nature Scientific Journals’ review of research literature on brains and videogames (summary)

8 Awesome Videogame Infographics on the neuroscience of gaming, positive social impacts of gaming, heath impacts of gaming, and more – more studies that I mention in the talk are cited in their footnotes!

This is just some of the research, the amount out there about the positive impact of games is staggering! But these should be a good rabbit hole to fall down, see what else you discover.

Follow me on Twitter (@avantgame) to get all the latest research on games and their real-life impacts!

I’m seeking a commission for a live event or real-world game!

In Uncategorized on March 12, 2013 at 9:23 pm

I love making games for real-world spaces. And I love creating games that unfold as live events.

Many people know me for my research and my book, my TED talks, or my online collaborative games. But I’ve also made real-world games for public parks, downtown sidewalks, historic cemeteries, landmark buildings, city arts districts, public transportation, Times Square, and even the Great Wall of China. And the truth is: I like the real-world stuff way more than the online stuff.

I want to do of more of the real-world stuff, and I’m looking for a partner who can commission such a game.

  • Do you have a cool space? It could be a building, or a park, or monument, or architectural landmark, or a public space of any kind. I will create a game for it.
  • Do you have a festival or event that needs a big, amazing, extraordinary collective experience for hundreds or thousands of people? I will design an epic live event.
  • Are you a city that wants to infuse a particular neighborhood with live, shared play? I will explore the unique affordances of the space. I will come up with something strange and wonderful for people to do there that they couldn’t do anywhere else in the world.
  • Do you want to invent a more playful version of a walkathon, or overnight walk, or a marathon? Something physical, something that covers a lot of terrain — but with more curiosity, wonder, and play? I am super-interested in exactly this challenge: We can invent a new kind of fundraiser together.

I will bring hundreds or thousands of people together in the same space for an hour, or an afternoon,  or overnight to experience something epic and unforgettable in the real world. 

I will travel literally anywhere in the world for a juicy project. No continent is off-limits! The more inspiring the location or the more challenging the opportunity, the better!  I am looking for one or two big projects to focus on in 2013 and 2014.

Some of my favorite previous projects:

Find the Future: We locked 500 gamers in the New York Public Library overnight to collaborate on a book together. Sunset to sunrise, and no one is allowed out until they write a book!

The Lost Sport: The year of the 2008 Summer Games in Beijing, I traveled from city to city around the world — Vienna, London, San Francisco, Beijing, Bangkok, New York, Wellington — teaching thousands of players a “lost” Olympic Sport. Each city attempted to set new world records as players in other cities shared their best tricks and tips (and also tried to nab their own record!) We held the gold medal championships at the real Summer Olympic games in Beijing.

Tombstone Hold ‘Em: I collaborated with five historic cemeteries across the U.S. to hold special  events where groups of up to 200+ each came to “play their respects”. For the events, we invented a series of collective rituals and a version of poker in which tombstones represent playing cards.

CryptoZoo: We created a version of “parkour” (urban free running) for non-athletic, non-daredevil folks. Working together with the American Heart Associatio, we created 13 imaginary animals that appeared on city streets to inspire playful running through every urban space imaginable. We even had hundreds of CryptoZoo runners out for a midnight run through Time Square!

Cruel 2 B Kind: We ran live games for hundreds of players co-located in Times Square and downtown San Francisco as a way to embed social play in urban spaces. Teams won by literally killing each other with (random acts of) kindness. Hundreds of other Cruel 2 B Kind events were run by others all over the world.

These are the kinds of things I love to do.

After a year of digital-only game design, I’m hungry for the chance to invent a new sport, or transform an abandoned building, or breathe new life into an underappreciated public space, or otherwise create an unforgettable memory for hundreds or thousands of people assembled in the same space.

Email me at jane@avantgame.com if you have a space or a festival or a building or a city and want to commission something extraordinary. I’m available to create games or experiences for 2013 or 2014.

Holiday gifts for the gamers in your life (or their parents!)

In Uncategorized on November 25, 2012 at 11:06 am

NOTE: I’ve run out of copies on hand. If you order a book now, it will not be shipped until 12/19, which means it might not arrive in time for the holidays. I’m happy to sign more books, but wanted to let you know about the expected delay.

I often get requests to sign and personalize copies of my book as birthday or holiday gifts. This year, I thought I’d make it easy to give a gamer (or parents or grandparents of a gamer!) a special, personalized gift.

I’ll sign a paperback copy of the New York Times bestseller Reality is Broken: Why Games Make Us Better and How They Can Change the Worldand write a special message inside to anyone you want. I’ll customize the message  – tell me their favorite game, or their aspirations (are they studying to be a game designer or hope to be one? are they working on a game for change right now?), or a tongue-in-cheek message (one I’m often asked to write: “Your mom finally admits that you were right! Keep gaming!”) Just be sure to tell me their name, and if they’re a gamer, a game designer (or aspiring), a parent of a gamer, a teacher, anything that will make it more personal.

I will ship to you (for wrapping), or if you want me to ship to the gift recipient, I will send it straight on and include a hand-written note explaining who the gift is from (e.g. “To John From Mom”, or “To Mom from John”). Let me know if I should mark the outside of the package “Do not open until [HOLIDAY]!” :)

BONUS: I’ll include a limited edition Fiero! monster pin with each autographed book. (“Fiero” is a gamer emotion explained on page 33 of the book…)

Sample fiero monster:

And if you’re really feeling the love for your gamer this year, why not include a copy of the classic gaming documentary G4M3RS, also signed and personalized by the Emmy-Award nominated director? (who just happens to be my husband — details below!)

SEND THE BOOK! 

NOTE: I’ve run out of copies on hand. If you order a book now, it will not be shipped until 12/19, which means it might not arrive in time for the holidays. I’m happy to sign more books, but wanted to let you know about the expected delay.

$25 (includes free priority shipping in US):

A copy of Reality is Broken (paperback edition), signed with a personal message to anyone you want

+

Limited edition Fiero Monster pin

SEND THE BOOK AND DVD!

NOTE: I’ve run out of copies on hand. If you order a book now, it will not be shipped until 12/19, which means it might not arrive in time for the holidays. I’m happy to sign more books, but wanted to let you know about the expected delay.

$35 (includes free priority shipping in the US)

A copy of Reality is Broken (paperback edition), signed by the author (me) with a personal message to anyone you want

+

A copy of the classic documentary G4M3RS, on DVD, signed by the Emmy Award-nominated director (Kiyash Monsef, my husband) with a personal message to the gamer in your life. G4M3RS follows competitive CounterStrike clans on the road to the international championship. It was described by PC Magazine as “Like Chicken Soup for the gamers’ soul.” The Philadelphia Inquirer called it “a riveting documentary”; the New York Daily News: “Fascinating and insightful”. (DVD normally retails for $18)

+

Limited edition Fiero Monster pin

INTERNATIONAL OPTIONS

(includes free priority shipping)

$40 The book (signed, personalized) + bonus limited edition pin!

$50 The book + DVD (signed, personalized) + bonus limited edition pin!

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